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How To Use Engineers Workbench Minecraft

This guide is on getting started with Immersive Engineering. Information technology is meant to get yous up and running like a pro.

Annotation: this guide assumes that you are using the latest version of Immersive Engineering (version 0.12-84 for Minecraft 1.12.2). If y'all're using a version for 1.7, the recipes might be different, but it all generally should be the same.

Getting started on getting started

The Engineer's Manual is one of the virtually useful items in Immersive Engineering science. It is an in-game guide to the modern, and contains data on all of the crazy blocks and items Immersive Engineering adds. In fact, information technology'south almost as skillful as this guide.

You'll besides want an Engineer's Hammer. This handy tool can be used for a lot of things.

Resources

Immersive Technology adds a couple of resource. Unlike other mods, Immersive Engineering isn't wimpy on using them; you'll want to collect as much ore as possible. This includes vanilla ores too, not simply the ones listed beneath.


  • Copper Ore

  • Bauxite Ore (Aluminium)

  • Lead Ore

  • Silvery Ore

  • Nickel Ore

Villagers and villages

Chief manufactures: Engineer Villager and Engineer'due south Business firm

An Engineering Villager

Immersive Engineering, like many mods, has its own villager and villager business firm. The Engineer'due south Firm is pretty much guaranteed to accept some useful loot in information technology, and the Engineer Villager tin can help become you a few useful things in exchange for those Emeralds.

If you lot observe an Engineer Villager, you'll probably desire to marking and protect it. Their deals actually aren't one-half-bad.

Industrial Hemp

Main article: Industrial Hemp Seeds

Industrial Hemp is a ingather added by Immersive Applied science. There'due south actually not much to say near information technology. Industrial Hemp Seeds can be obtained past breaking Grass. It grows much similar Wheat, although information technology is two blocks alpine. Information technology drops Industrial Hemp Fiber and of course, more Industrial Hemp Seeds.

They aren't super-vital, simply you'll need them later for some things. Note that Industrial Hemp requires at to the lowest degree a light level of 12 to abound.

Actually getting started

Getting hot

Main articles: Rough Nail Furnace, Improved Blast Furnace, and Coke Oven (Immersive Technology)

What's the best way to get hot? By making a Rough Nail Furnace and a Coke Oven of form! The Crude Smash Furnace is used to make Steel, which you'll want a ton of. It also makes Slag, although that isn't as useful.

The Coke Oven makes Coal Coke and Creosote Oil. Coal Coke is pretty useful, but Creosote Oil is actually required to progress; you'll need Treated Woods for a lot of things.

You lot tin make an Improved Blast Furnace later on producing a fleck of steel with your crude blast furnace. The improved version allows automated inputs and outputs.

A revolution!

Main commodity: Redstone Flux

Electricity! Well, sort of electricity. Immersive Engineering science in the past has used Redstone Flux (RF), one of the most popular energy frameworks. Currently, Immersive Technology uses something else called "Immersive Flux" (IF). But take no fear: Immersive Flux and Redstone Flux human action exactly the aforementioned and tin can be converted one:1 without needing to catechumen betwixt the two.

Redstone Flux is supposedly magical, but in Immersive Engineering it acts a flake like electricity. At that place are three voltages: depression, medium and loftier at 256 IF/t, 1024 IF/t, and 4096 IF/t respectively. Different voltages shouldn't connect; if they exercise, very bad things volition happen.

Immersive Applied science wiring is a fleck different from other mods. At that place are Wire Connectors and Wire Coils. Wire Coils are what transmit RF, but they aren't really blocks; they're entities. Wire Coils e'er crave Wire Connectors to be and to transmit power. Wire Connectors are actual blocks that be in the world.

A LV Capacitor transmitting power to a LV Wire Connector, through the LV Wire Coil, to another LV Wire Connector, and to an External Heater. The LV Capacitor is a RF storage cake, and the External Heater is a RF consumer, but you'll learn more about those two blocks soon.

From this point on, you'll want an Engineer'due south Wire Cutters. Information technology'south how yous disconnect Wire Coils.

Free energy creation and storage

Chief manufactures: Kinetic Dynamo, Thermoelectric Generator, and LV Capacitor

Immersive Applied science has few, merely very distinct power generation options. For your basic ability, your best bet is using a Kinetic Dynamo or a Thermoelectric Generator.

The Kinetic Dynamo requires a H2o Wheel, a Windmill, or an Improved Windmill. The Water Wheel tin generate more power, only it requires Water which tin be awfully messy. If y'all go the Windmill road, then you might also create an Improved Windmill instead of a regular one. It costs a lot of Industrial Hemp Fiber, but if you have a good Hemp farm (similar I told you to do) it'due south pretty cheap.

The Thermoelectric Generator generates free energy based on the difference in temperature between blocks/liquids next to it.

For example, Ice and Lava together will generate 16 RF/t.

From the left to the right to the center- the bones Windmill, the H2o Wheel, the Improved Windmill and the Thermoelectric Generator.

Free energy can exist stored in a LV Capacitor. There's also the MV Capacitor and the HV Capacitor, but you might not be able to afford them quite withal.

Like in many other mods, Capacitors tin can be broken and picked up, storing its energy, without any adverse effects.

Each side of the block has a sure configuration- no dots indicates no energy input or output can occur, one bluish dot and one orange dot indicating an input, and 2 orange dots indicating an output. Right-clicking the capacitor with your handy Engineer's Hammer will alter this configuration (shift-right-clicking will change the reverse side).

The LV Capacitor can store 100,000 IF. This is a pretty good corporeality for your basic usage. If yous want to know how much energy it stores, yous can right-click it with an Engineer's Voltmeter. Or, if you're one of the 99% that has WAILA installed, you can merely hover over it.

Using energy

Main article: External Heater

Rhetorical question: what's the point of making, storing and transmitting energy without using information technology for anything? Well, in that location's pretty much no point whatsoever. If you fix an free energy system to create, shop and transmit free energy, but don't actually use it, then perhaps you should talk to someone.

Immersive Engineering, fortunately, gives y'all plenty to do with your energy. The about bones example of this is the External Heater. Information technology, unlike most like mods, is not an RF-powered Furnace; it is a block which powers the vanilla Furnace through IF.

It needs to be placed adjacent to a Furnace to function. Right-clicking one of its sides with an Engineer'due south Hammer volition let that side to take IF.

(Repeated picture) An External Heater.

The Furnace will be able to smelt items without any fuel by taking energy from the External Heater. Initially, the External Heater will swallow upward to 32 RF/t, merely once the Furnace reaches its optimal temperature it will only need effectually eight RF/t to stay warm. However, it will still utilize 32 RF/t total; the other RF used volition be used to speed the Furnace'south smelting processes. If efficiency is preferred over speed, that functionality tin can exist disabled through a Redstone signal to the External Heater, making it merely consume effectually 8 RF/t.

Automation

Item Transportation

Main article: Conveyor Belt (Immersive Engineering science)
See besides: Dropping Conveyor Belt

Many mods rely on automation: BuildCraft, IndustrialCraft, Thermal Expansion... the list goes on. Immersive Engineering, believe it or not, is too role of this bandwagon.

Immersive Technology adds a very simple form of detail transportation: Conveyor Belts.

Conveyor Belts are elementary: they move items on them in the management the belt faces. They're pretty cheap, too. They fifty-fifty can automatically pull items of out inventories and automatically put them into inventories too.

Liquid Transportation

Liquids can be transported, too! Liquid transportation is a bit more than complicated, though. Y'all'll need Fluid Pipes and probably a Fluid Pump (Immersive Applied science).

Liquids will automatically move through Fluid Pipes, although at a slow charge per unit (ten thou/s). Using a Fluid Pump will speed it upwardly dramatically (50 m/s).

A few nifty things

What adept is a modernistic if you can't do annihilation cool with it? Here are a few fun features of Immersive Technology.

The Revolver (Bang!)

Main commodity: Revolver

Immersive Engineering adds a Revolver. Information technology can be used to, well, shoot things.

Shift right-clicking with the Revolver in hand will open it. Information technology can so exist filled with Cartridges. The nigh bones Cartridge is the Casull Cartridge. There's also more advanced Cartridges, like the High-Explosive Cartridge, which blows things up, and the Dragon's Breath Cartridge, which launches multiple bullets at once and sets things on fire. By the way, to make whatsoever Cartridges, you're going to take to make an Engineer's Workbench.

The Engineer'south Workbench volition also require a "Common Projectiles" Engineer's Pattern or a "Specialized Projectiles" Engineer'due south Blueprint, depending on the Cartridge in question. You're likewise going to desire the Engineer's Workbench to apply Upgrades to the Revolver. Upgrades can make the Revolver even more OP, like the Extended Magazine, which allows for more ammunition without reloading.

Say, rumor on the street is that killing an Ender Dragon with a Revolver is a fun challenge; it's likewise a way to get Shader Grabbags which can be used to get Shaders. Shaders can be used to make your Revolver await smashing.

Source: https://ftb.fandom.com/wiki/Getting_Started_(Immersive_Engineering)

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